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Accel World: Awakening of the Silver Wings PSP Review #accel_world

Finally cleared Accel World Ginyoku no Kakusei for the first run. This is the first game based on the franchise Accel World, available for the PSP and PS3. I bought the PSP version since the PS3 version is so expensive. Besides, having it on my PSP allows me to play it wherever I want. This game, like most Japanese only games, are also available in a cheaper Asia version, and it’s the same thing (even the special edition with the OVA is available). There’s no English manual at all, so prepare to consult the internetz and/or trial and error if you don’t understand Japanese.

Let’s start with the review. (Note: there will be spoiler.)

First and foremost, Accel World’s story is revolved around Haruyuki Arita and a virtual fighting game called Brain Burst. In this game, you will be Haru/Silver Crow. For a game based on a virtual fighting game, Accel World Ginyoku no Kakusei is not a fighting/action game. So if that’s what you’re hoping for, save your money. Just looking at the screenshots online, one can deduce that it’s the typical Japanese adventure/dating simulation game.

Basically, you will be seeing a static image most of the time with dialogues on screen. Most of the time, all you will be doing is pressing circle to move to the next dialogue. You can press the left shoulder button to toggle an auto-mode. There are few decision trees to pick your date and unlock some pictures. There’s a light RPG element in the game where you can improve the special moves of your duel avatar, but that’s about it. Picking up the right response and giving the right gifts for your dates are more important here. Having said that, Brain Burst battle is there, but it’s not what you think. The Brain Burst battle is basically a turn-based rock/paper/scissor fight, where you assign values to your duel avatar’s offense, defense, accuracy, and evasion points, and hope that yours are more than the opponent’s during the fight. It might feel hard or complicated at first unless you understand Japanese, but it’s actually pretty easy once you understand the concept and pattern. This feels tacked on though, as you don’t even participate in many of the “battles” that are part of the story. You can always do a free battle on your own, but it doesn’t give you any experience or anything. Your level is hard-coded with the story. That’s right, you don’t get to level up on your own. The story dictates what level you are, again emphasizing that this is not an RPG/fighting game, the main game is the adventure/dating simulation.

(Battle tip: Press and hold the triangle button, and use the D-pad to distribute your purple gauge into points for your stats)

There are two mini games that are unlocked once you pass certain points in the game. First one is a game based on Silver Crow’s training with Sky Raker, having to climb Tokyo Tower. You climb by alternating the left and right shoulder buttons while matching with the timing of the on-screen cue, with the D-pad to move left/right, and circle to do a head-butt. While you’re climbing, Sky Raker will drop bread or wash basin (yeah, go figure). Bread will increase your health, which is important as your health continuously drops through time. So not only you have to climb, you have to catch some bread and dodge the basins, and reach the top before times up. It’s pretty hard.

Second game is Love Squash, based on the virtual squash game that Haru played in the beginning of the anime. You move with the d-pad, serve and hit the ball with circle, and when your special move gauge is filled, you can push triangle to unleash a special move that will speed up the ball. There are two opponents, Scarlet Rain and Black Lotus. I managed to beat Scarlet Rain, but Black Lotus is impossible. Good thing you don’t have to win this game in the story.

Both mini games have retro 8-bit music with them, which is amusing.

Now to the graphics. Most screenshots you see online are clearly from the PS3 version. The graphics on the PSP version is a meh, for obvious reasons. The PSP is an old system. Jaggies are aplenty due to the low resolution, but that’s expected. The character models are actually not bad during the adventure mode, but what hurts the most is the low-res/low quality textures for the 3D models. This is most apparent on the duel avatars, especially Silver Crow. From the screenshots of the PS3 version, Silver Crow really looks metallic. On the PSP version, he’s just, well, kinda grey colored. The battle stages are no better, mostly barren with low-res textures. Having said that, the graphics would probably be acceptable during the PS1/PS2 era, and considering the limitation of the PSP system and the UMD media, I guess it’s a decent trade off as you can see later. Again, the emphasis is on the adventure part. The 2D illustrations themselves are beautiful and vibrant, with the same style as the anime.

The best part of this game is the sound. Why? Because the game is mostly fully voiced, by the same seiyuu of the anime. This is AWESOME! Heck, they really went overboard with this, by having each characters do a version of the legal warning. My favorites are Niko’s version, telling onii-chan that pirating the game is bad, and Ash Roller’s “Terra bad!!” ^_^ And yes, every dialogue of the characters are voiced, even the opponents in battles (which includes Yellow Radio, Rust Jigsaw, Black Vice, etc) with the exception of the player’s (Haru) in the adventure mode. Haru is voiced when there’s a special scene in the Accelerated World and during battle. I noticed though in battles, Haru’s voice is clearly encoded at lower quality. Now considering the extensive voice work, you can expect the limited space of the UMD might be an issue, so I can excuse the use of low-res textures for the graphics.

The music itself is okay, but can be repetitive, especially the battle music. I wish they used the same BGM as the anime. Oh well, at least they put the Anime’s OP when the game starts, complete with may’n’s Chase the World. Alas, the animation seems jerky and suffers from color banding. Seems like they encode the video at a low frame-rate and low quality, probably due to the limited amount of space of the UMD.

Now, the story (major spoiler). The story right after the first arc (Cyan Pile). Kuroyukihime is recovering in the hospital, and Taku starts going to the same school as Haru. However, the story differs completely from the original after this. In the original, Chiyu didn’t become a Burst Linker until after the second arc (Chrome Disaster) when they are in second year. Here, Chiyu decided to install Brain Burst right away, while they are still in first year.

Some differences of the story points between the anime and the game (may not be in chronological order. I’m just basing these off memory):
-Niko’s deception pretending to be Haru’s cousin is extended. They even played out the scenario that Taku in the original story thought, where Niko tries to appeal for Haru’s help by pretending to be bullied by her peers. Also, there’s no Chrome Disaster nor Cherry Rook (Chrome Disaster is conveyed differently, in the Dusk Taker arc).
-The circumstances of meeting Sky Raker is not due to Silver Crow losing his flight ability. The Dusk Taker arc is played way later, at the last part of the game. Sky Raker, and the meeting of Fuuko with Kuroyukihime, happens way early here in the game.

-Haru and Taku learning of the incarnate system is before the Dusk Taker arc
-There’s a completely original story with its own arc, where Silver Crow is leading a minor legion with members from various legions, including Blood Leopard and Ash Roller.
-Rust Jigsaw and Black Vice are introduced fairly early, before the Dusk Taker arc
-Kuroyukihime’s trip doesn’t coincide with the Dusk Taker arc
-Seiji Noumi started as a goody two shoes boy. He even friends with everybody.
-Silver Crow had his flight ability stolen by Dusk Taker in front of the Nega Nebulous members, and the mystery is they don’t know who Dusk Taker is.

Of course, the major attraction of the game is the dates between the player (Haru) and the various characters (including Taku). Meeting them, picking the right responses during dates, and giving them gifts will improve Haru’s relationship with the characters, and will unlock the various 2D anime illustrations. Haru and Hime are so cute together.

Due to the choices you made, you probably cannot unlock all the pictures in one go (I don’t). The game will let you save a cleared game and do a “game plus” mode where you keep your money and duel avatar’s skill level from the previous game. Any dialogue you’ve been through will be in grey, which is kinda annoying as it’s harder to read.

Overall, I enjoyed the game, mainly because I’m an Accel World fan. The fact that the game has a completely different story and timeline than the original kinda bugs me a little bit, but the game’s original story is also fun and still carry the same feel as the original (although the Dusk Taker arc and ending have much less impact compared to the original). Again, if you expect a fighting game, move along, nothing to see here. If you are familiar with the Japanese style adventure game, you’ll be right at home. The high production value (the voices by the original seiyuu) is worth the price of admission. PSP or PS3? I assume the content is the same, with the PS3 having better graphics and textures, although judging from the screen shots, it’s nothing to brag about (ie. it’s no Uncharted/Final Fantasy). If you want the Blu-ray of the OVA, then the choice is the PS3 special edition. Other than that, having a portable PSP version imo is more convenient as I can play it whenever and wherever.

Being an Accel World game, I’m a bit biased. Story wise, I would give the game 9 out of 10. As for the overall game itself, probably more like 7 out of 10. There’s not much interactivity in the typical Japanese adventure/dating simulation game, and the graphics is a meh. However, the voice work takes the cake. I do wish they voiced the game 100%. For non Accel World fans, or for those not familiar with this type of game, I would say it’s about 5 out of 10. Like most anime/light novel-based adventure/dating simulation games, it’s basically a fan service for the fans, not for the general audience.


A sequel of the game is obviously planned as Utai appeared briefly without any introduction. It’s a great distraction to ease my addiction after the anime ended. Now if only they would officially release the light novels in English.

 
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Posted by on October 7, 2012 in anime, game, review, video

 

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Video Comparisons Part 1

If you read my blog in the past, I have a standard def camcorder, the Samsung SC-MX20. I said I like it. Well, no more. It sux! I tried using it during an event where things can get fairly dark, and it failed big time. It just sux, no way around it. Not only that, the recorded video has incorrect aspect ratio and interlaced, adding processing time. Super annoying! Thus, my search for another camcorder, preferably an HD one.

Lurking around, I came by a Sanyo VPC-FH1A. Now, Sanyo is not the first brand I would think of for camcorders. It would be Canon, Sony, or Panasonic. However, camcorders from the later manufactures are expensive. In the meantime, the VPC-FH1A is 1080p capable with a fairly good-sized sensor (even larger than more expensive Sony/Canon models), and I found it for only $330. A lot, if not most, consumer HD camcorder only records 1080i. Yeah, interlaced video, which means your video when viewed on your computer will have lines and jaggies, and it takes a considerable amount of time to de-interlace it. And no, I found out most models, even expensive ones, can only record in 1080i. No option to do 720p. On the other hand, pocket camcorders from Flip/Kodak can record in 720p, but obviously those have small sensors and no optical zoom. The Sanyo VPC-FH1A is a rare breed. It is a standard handheld camcorder form factor, and can record in various resolutions, including 1080p and 720p. It even supports iFrame, an off-standard resolution set by Apple, 960×540 progressive. Personally, I don’t really care for 1080p, all I want is progressive recording, so the iFrame and 720p format suit me perfectly.

Now, you may say what’s the point of iFrame if you have 720p. It’s only a bit higher than standard DVD 480p resolution. Well, try editing a 720p video. I have an iMac with Core 2 Duo processor, and iMovie 09 still choked on scrubbing the 720p movies. In comparison, iFrame videos scrubs very smoothly. Another point is bitrate. The FH1A records 720p video with 9Mbps bitrate, while iFrame has a whooping 24Mbps bitrate! That means less potential of artifacts due to over compression/not enough bitrate. To me, iFrame is an advantage and a great feature.

HD camcorder aside, I also realize I have a lot of gadgets that can actually record video. From a 5G iPod nano, iPhone 3GS, various digicams, and to the Sanyo FH1A. This made me want to do a comparison of videos recorded with those devices, and I did. 🙂
The devices and the video resolutions they record in are:
-iPod nano 5G (640×480, progressive)
-iPhone 3GS (640×480, progressive)
-Panasonic DMC-TZ4 digicam (848×480, progressive)
-Casio EX-FC100 digicam (720p)
-Canon S90 digicam (640×480, progressive)
-Samsung SC-MX20 camcorder (480i)
-Sanyo VPC-FH1A camcorder (1: iFrame 960×540, 2: 720p)
*Note: to enjoy the videos fully, watch them on Youtube in 720p.

Part 1:

Part 1 is focusing on the details on the building during daylight.
-iPod nano 5G: It does okay for a tiny camera in an iPod nano. However, obviously it’s too tiny to capture much light. The video is pretty dark with oversaturated colors.
-iPhone 3GS: The 3GS actually did very well. It seems to adjust the contrast better on dark areas unlike the 5G nano. The resulting video is a lot brighter and captures more details. It is very nice for a phone. In fact, I like the 3GS video better than the one from the Samsung MX20.
-Panasonic TZ4: The main advantage of the TZ4 is that it records the video in widescreen resolution. This gives you the nice impression of more details. The video itself is very sharp, but actually has quite a lot of artifacts, probably due to the limited bandwidth the camera is recording. The artifacts are more pronounced during movements.
-Casio FC100: Oh, welcome to the HD world, or at least 720p. The increased resolution is prominent, allowing you to observe more fine details of the buildings. Good sharp video, but artifacts are aplenty, probably due to over compression and/or lack of bandwidth.
-Canon S90: Ouch, return to the standard def world. The S90 is a great picture taking camera, but video recording is only at VGA resolution. However, you can notice that its sensor can capture more light. The dark areas pretty much lighted up on the S90. Also notice the much wider angle lens compared to any of the other devices. You could see the top of the building with the S90!
-Samsung MX20: Now do you notice how sucky this camcorder is? Not only I have to de-interlace and correct the aspect ratio before hand, but you see that the colors are just bad and inaccurate. Video is fairly dark and doesn’t have much fine details. Oh well, it is cheap, but obviously you can get better video with a digicam.
-Sanyo FH1A iFrame: Very nice and smooth looking video, although it feels a bit soft.
-Sanyo FH1A 720p: Wow! After looking at the 720p video, I feel I cannot go back to anything lower. The details captured is just amazing. I mean I can see lines on the building’s walls that I don’t see on the previous videos. Just amazing!

Well, this is the first part. I’ll continue my commentary more later with the rest of the videos. You can watch all the videos on Youtube: http://www.youtube.com/pata2009
Oh, yeah, as much as I hate Google/Youtube, it gives me the best feature for 720p video streaming.

 
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Posted by on May 15, 2010 in camcorder, impression, review, video

 

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iPod nano 5G Video Test 2

Another test run using the iPod nano 5G. I just love the cyborg special effect. I tried recording video without any special effect, and it’s not that great. Sure, it’s okay, but any digital cameras capable of recording 480p video will do better. Plus it’s not that easy holding the nano steadily. So using the special effects is an easy way to mask the lack of quality.

 
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Posted by on March 24, 2010 in apple, ipod, video

 

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Angels, according to the Japanese

How would you describe an angel? You probably will think about a holy humanoid creature with wings, a messenger from God, sometimes bearing a halo on top, and wearing basic cloth/medieval style clothing. Angels are sometimes portrayed as having holy powers and weapons.

Well, forget about those. In 2010, angels need cards to henshin and use their powers. They wear helmets and spandex, and each are color coded. The use cards to summon weapons. Oh, did I mention they also have a robot? And who are they fighting? Aliens. Oh course, they appeared in Japan only. LOL. Yeah, that’s basically the description of 2010 Super Sentai, GoSeiger. Really, the story is that they’re angels (which is somewhat ironic considering GoSei Pink is a gravure idol… LOL).

Well, their henshin sequence is kinda neat, with wings and lights from heaven… LOL.
So what’s the story? Well, apparently angels have been protecting earth. But now we have aliens trying to conquer earth. Obviously to minimize any resistance, they damaged the angels’ headquarters. Fortunately, there are 5 angels in-training that are on earth for their training. Without access/help from HQ, these 5 young angels are earth’s only hope to fight the aliens.

As I suspected, the cards made everything corny. Again, ONORE DIKEIDO!!! Following Kamen Rider’s trend of using cards, GoSeiger is the first Sentai that focus on the cards. In fact, they focus too much on the cards. Everything the GoSeigers do require cards, from henshin, summoning weapons, summoning guns, anything. Even in the first episode, it’s already shown that this card business can backfire, where they were attacked while trying to put their cards into their changers. LOL. It’s unfortunate that this is the decision TOEI made to ensure toys sales. Super Sentai have been great lately, with Go-Onger and Shinkenger. I hope GoSeiger can continue the trend. I don’t know if I would get used to the cards though.

 

More Get Down ("ゲッダン") Internet Meme

LOL. This phenomena is more infectious that I thought. There are pretty much any anime characters you could think of doing this in Youtube. Everybody is doing it, and it’s worldwide.
Let’s start with George W Bush.

 

Get Down ("ゲッダン") Internet Meme

 

Snow Day video slideshow

I just found out about animoto.com, a site allowing you to create a video slideshow with very cool effects and allow you to upload your own music. Oh, and it’s free!

 
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Posted by on December 31, 2008 in animoto, day, slideshow, snow, video

 

Apple Event: New laptops

Okay, recap on the event that are discussed in too many blogs out there. 😀
1. Macbook pro 15″ (17″ is only a refresh, still using the old nVidia 8600)
-Glass screen and trackpad
-nVidia chipset
-Dual GPU (1 integrated and 1 discreet)
-Firewire 800, no 400
-DisplayPort (instead of DVI)
-New screen is glossy only
-At the selling prices, IMO 4GB should be standard nowadays

2. Old Macbook
-Starting at $999
-White only
-Superdrive standard, no more combo drive

3. New Macbook
-Glass screen and trackpad
-All aluminum
-nVidia chipset
-nVidia graphics, no more intel
-DisplayPort
-No more firewire 😦 Boo! I guess since the new Macbook resembles really close to the new Macbook pro, Apple had to take something out

4. Macbook Air
-nVidia graphis, no intel, yay!
-Upgraded storage, 128GB SSD! Finally SSD that is larger than the standard hard-drive, but still a very expensive upgrade
-DisplayPort

4. 24″ Cinema display
-Glossy, glass
-Built-in iSight
-$899? Seems pricey to me.
-DisplayPort only
-Magsafe connector
-USB ports only, no Firewire?
-The cables are bundled together, seems perfect for connecting Macbook and Macbook pro, but how about the Air, where the magsafe connector is on the other side? Hopefully the cables can be split long enough

Almost all the rumors and spy pics are correct, other than blu-ray support. There are obvious trends here. Aluminum, DisplayPort, and the move away from Firewire 😦 The new Macbook has a really good value, delivering Macbook pro features (aluminum, LED display, nVidia graphics) at lower prices, as long as you don’t need firewire. I bet a lot of people will buy this instead of the more expensive MBP. However, note that Snow Leopard and iLife09 is coming soon, so for those that can wait, as usual, wait. 😀

Based on this event, we can already predict what will be on Macworld 09:
-Mac mini. The Mac mini is old. Presumably Apple would update it to using nVidia graphics and DisplayPort. I hope Apple can push the mini’s prices down, maybe utilizing dual core atom processors or the leftovers from old Macbooks. At least get rid of the combo drive and drop the price to be on the magic $499.
-iMac. Again, obvious update to include DisplayPort. Maybe the switch to nVidia instead of ATI? Hopefully quad-core.
-Mac pro. Another obvious upgrade to use video cards that have DisplayPort out to couple them with the new Cinema Display.
-iLife 09 & iWorks 09, couldn’t be more obvious. 🙂

My wish:
I want an Apple netbook, something that has smaller footprint than the Macbook/Air.

Edit: Streaming video of the event is up at Apple’s site, but cut short, not including the Q&A sessions.

 

iMovie 08: Further Impression

I’ve been using iMovie 08 quite a bit lately in making music video and video clips.

Stuff that I like:
-Audio fade-out bug fixed. In iMovie HD, whenever I want to do an audio fade-out (during transition, in the end of the video, etc), for whatever reason, iMovie HD frequently chokes and the audio stutter. At first I thought this is only on the project/preview, but the stutter is permanent, included in the final video. Highly annoying. I have yet to have this issue in iMovie 08, and iMovie 08 handles audio fade-outs almost automatically most of the time.
-I love the youtube uploading automation a lot. Makes things much easier and more straightforward.
-Adding and editing the duration of transitions feels easier and more straightforward. Again, iMovie HD sometimes chokes on transitions for whatever reason.

Annoyance:
-iMovie 08 doesn’t recognize non-native videos (xvid) after importing, even if you cut them using QTpro and have .mov container and/or installed the codec support for Quicktime (ie. perian). I had to export the xvid clips to H.264. A way to promote QTpro? QTpro IS useful in cutting down xvid videos and exporting the clips to H.264, so you don’t have to wait iMovie 08 transcoding the whole large xvid video.

Stuff that I missed from iMovie HD:
-Effects! There are TONS more effects and transitions in iMovie HD, even advance effects like faster/slower video speed. iMovie 08 has no advance effects, and only basic transitions.
-Editing texts feels easier and more straightforward in iMovie HD. It’s confusing to edit the text in iMovie 08 outside the preset ones.
-Timeline view. One time I want to start working on a video clip in iMovie 08 starting from the end of the backgroud music and working towards the beginning. No can do. iMovie 08 snap the video clips in ascending order from the beginning of the backgroud music, and I can’t find a way to snap them to the end of the music. The timeline view of iMovie HD gives more flexibility in creating a project.

In short, I wish Apple improved and fixed the bugs of iMovie HD instead of making iMovie 08. Sure, iMovie 08 makes editing videos more user friendly, but once you get the hang of it, you start feeling limited and wanting more (transitions, effects, timeline view, etc). I guess that’s Apple’s way to sell Final Cut express/pro.

 

Go-Onger Ep26 + Kamen Rider Kiva Ep28 Funnies

 
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Posted by on August 24, 2008 in 26, 28, funny, go-onger, kamen rider kiva, video, video clip